![]() Weapon accessories are now standardized across all weapon types. Weapon parts have been rebalanced across the board, sharpening up some of the underperforming pieces of the arsenal, and generally making them more specialized. Guns that are greater than the sum of their parts.Zer0 for example is more agile, but less resilient, while Salvador has the opposite effects. Vault Hunters are now better at what they're good at, and worse at what they're not. Rebalanced elemental damage that punishes you for using conflicting types, and applies new debuffs depending on the type you use - regardless of weakness. Kill it with fire! But only if it's fleshy.Lots of other changes that I've completely forgot to note somewhere. ![]()
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